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American Conquest Fight Back Patch V1.46

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Includes 15 items: Cossacks: Back to War, Cossacks: Back to War DLC, Cossacks: Art of War, Cossacks: European Wars, Cossacks II: Battle for Europe, Cossacks II: Napoleonic Wars, American Conquest, American Conquest - Fight Back, Cossacks 3, Cossacks 3: Days of Brilliance, Cossacks 3: Rise to Glory, Expansion - Cossacks 3: Guardians of the. American Conquest v1.46 ENGLISH No-CD/Fixed EXE. Use the included CS-DD-PATCH.EXE file to fix this problem. Install American Conquest: Fight Back - Full.

American Conquest
Developers
Publishers
Engines
Release dates
WindowsNovember 15, 2002
  • 2Essential improvements
  • 3Game data
  • 6Audio settings
  • 7Network
  • 8Issues unresolved
  • 9Issues fixed
  • 10Other information
  • 11Other information
American Conquest
American Conquest2002
American Conquest: Fight Back2003
American Conquest: Divided Nation2006

Key points

American Conquest: Fight Back is needed to use mods.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Cossacks World forum - For American Conquest
The Hawks' Forum

Availability[edit]

SourceDRMNotesKeysOS
Retail SafeDisc v2 DRM[Note 1], Key for online-play.
GOG.com Includes American Conquest: Fight Back.
Steam
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).
Singleplayer and multiplayer demo are both available.

Essential improvements[edit]

Patches[edit]

Latest official patch: 1.46 (only for original retail versions)

Skip intro videos[edit]

Skip intro videos[citation needed]
  1. Go to the installation folder.
  2. Delete or rename cdv.avi.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows
Steam Play (Linux)/steamapps/compatdata/115210/pfx/[Note 2]

Save game data location[edit]

SystemLocation
Windows Save[Note 3]
Steam Play (Linux)/steamapps/compatdata/115210/pfx/[Note 2]

Save game cloud syncing[edit]

Video settings[edit]

General settings
Graphics featureStateNotes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
WindowedSee the glossary page for potential workarounds.
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Input settings[edit]

Keyboard and mouseStateNotes
RemappingSee the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio settings[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English
SpanishRetail version, download.

Network[edit]

Multiplayer types

Issues unresolved[edit]

Retail version not working on Windows 8 and later[edit]

The retail version doesn't work properly on Windows 8 and later.[3][citation needed] Digital versions do not have this problem (see Availability).

Issues fixed[edit]

Game running too fast[edit]

Fight
Running too fast[4]
Like Cossacks, the other title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
To make the game more bearable, make sure to:
  • Go to the game settings.
  • Choose 'Slow Mode'
  • Decrease the 'Game speed' by approximately 10%.
  • Save the settings and go play the game.
If the game is still fast, grab ACClock or CPUGrab.[5][6] If the game reverts back to fast mode, press CTRL+D in-game.

Color issues[edit]

See Rainbow color problems in older games for solutions.

Game doesn't start[edit]

Game doesn't start[7]
If the game doesn't start:
  1. First try deleting the Video folder in the installation folder. Start the game.
  2. If you have one of the 8000 series nvidia graphics cards, or a similar ATI card, and are running Windows XP, download this ddraw.dll and again, place it in the installation folder. Also be sure you've deleted the Video folder as in step 1. Try starting the game again.
  3. If you are running Vista or Windows 7, download dmcr.zip and extract the DMCR.exe into the folder. Try starting the game again. If this doesn't work, and you also have the ddraw.dll in the installation folder from step 2, delete ddraw.dll, and try starting the game again.
    • Antivirus software may think this is a virus, but it assuredly is not.

0% progress in LAN[edit]

LAN loading time[citation needed]
This sometimes happens on Windows XP when with 3 or more players on LAN. Note that this is a workaround for this and not an actual fix.
  • Start your multiplayer game as usual, let all players select their nations, and then click the 'Ready' button. Now choose the game settings.
  • You will see it still sits on 0% or starts going up very, very slowly, don't panic, press Alt+Tab to go to desktop, wait a second and then go back in the game and you will see it has progressed, again Alt+Tab out of the game, wait a second and go back into the game, again it will have progressed.
  • Keep doing this until it reaches 100%, then click begin game and there you have it! It can take around 4-5 minutes, sometimes you can stay on desktop for a couple of minutes and then go back into game if it hasn't progressed.

Mouse doesn't work[edit]

Mouse doesn't work[citation needed]
This kind of issue manifests itself on laptops using Intel Core i3/i5/i7 CPUs, and Nvidia GPUs through Optimus technology. A workaround is possible, though not guaranteed to work.
  • Try fixing this with this tutorial originally intended for Red Alert 2.
Conquest:

Other information[edit]

AI Pack[edit]

An attempt to improve AI in the game for England, France, Spain, USA, Maya and Iroquois. The main work is on larger city with higher population for a more satisfied battle after a long peacetime. It is only for land battle - the water AI was untouched.
May break AI in multiplayer games.

Other downloads

Other information[edit]

API[edit]

Executable32-bit64-bitNotes
Windows

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)982000, ME, XP
Processor (CPU)Intel Pentium II 450 MHz
System memory (RAM)64 MB
Hard disk drive (HDD)1.3 GB
Video card (GPU) 8 MB of VRAM
DirectX 8.1 compatible
Other12x CD-ROM drive

Notes

  1. SafeDisc retail DRMdoes not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.02.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata//115210/ in addition to or instead of this directory. The app ID (115210) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Using American Conquest on Windows8!!! • Mastersofthefield (retrieved)
  4. GOG.com Forums - What to do when the game runs too fast
  5. The New and Improved Way to Control Game Speed! • Mastersofthefield (retrieved)
  6. Another way to control Game Speed • Mastersofthefield (retrieved)
  7. American Conquest - Solutions if the game doesn't start. • Mastersofthefield (retrieved)

American Conquest v1.46 Map Patch (European)

Here is the patch that adds fixes to update your American Conquest to v1.46. This Map version includes new features added to current maps!

American Conquest - MapPatch 1.46

With this patch your existing version of American Conquest will be

updated to version 1.46. This patch contains all fixes of the patch

1.45u. This optional MapPatch additionally contains numerous

reworked maps and mission changes (see below).

Additionally a new folder ('TechTrees') is created in the installation

directory containing graphical overviews of the tech trees for each

nation.

Important note for online gaming: If you install this patch and create

an account at the AC internet server you can only access the

server with this patch (1.46) installed. If you reinstall the game

you will also have to apply patch 1.46 again.

After successfully installing the patch the following issues will be

changed:

1 Player doesn't see how many friendly units are inside of the building

(?/10) when he uses the same color as the another player

(they play in team) and when he has an ally (possibly).

2 Make the dead boat always on ground.

3 When pressing Alt+F4, it offers you to send the Bug Report.

4 When holding Ctrl + right click on a not finished mine, the peasants

move inside.

5 When you place the cursor on the building and order peasants to

move they will go to chop wood if there is a tree behind the building.

6 When you order the cannon to move with attack and shoot far, it will

move for a while and then fire (Prepare_move, move, unPrepare_move,

(Must be prepare for shoot) Shoot). No animation for preparing to fire.

7 The cannon is near the enemy units. You disable its attack and order

to fire at the distant unit. However, it will fire grapeshot!

8 To the left and right of the L-mode there are no textures and patterns.

9 You play the random map game with the red AI. Then you launch a

mission and the computer controls your units.

10 After loading the game the tribes are not shown after you press (I),

although you have them.

11 Bring along the Diplomacy window and switch (U) mode thru the

M menu. The text overlaps.

12 You have tribes. Then you load the map without your tribes, go to

the Diplomacy mode and the game crashes.

13 You receive points for dismounting teepee.

14 Wrong ping position in the Historical Battle menu.

15 Chat is short in Historical Battles.

16 The Diptext.txt says: {You have to pay us : %S}. In the game it

says {... pay us : GOLD:2000} (GOLD)also written in all version

regardless of the language version

17 Formation reloading was shown with the red bar.

18 The neutrals lock the mine building (you cant build building if there

is animal or some tribe near)

19 It happens often that an enemy units go onto a building Rectangle

(box which shows where is building) and you can place the sward

icon on this unit (can't attack).

20 When formation is in stand ground mode there is a white bar moving

on the bottom of the formation icon and then disappearing. Make it

stay there after it is full.

21 UPSTATCVERO is not displayed. (Aztec upgrade in shipyard)

22 Error. You can finish the game after a player got disconnected (Internet)

23 You send 5 peasants to build a mine. Three of them come first, finish

the mine and move in. The rest come later and won't move in.

Conquest

24 Ships lose HP.

25 X doesn't close (U) menu.

26 Make the credits appear after 1 minute rather than 30 sec.

27 When you select the mine, the deposits are highlighted. The mine should

not be highlighted.

28 Historical Battles, possibility to play thru GSC server.

29 Make the timer show up after you press (I) in missions. Or better

show the timer over the mini-map (how many ticks left) (the timer

will be shown as HINT the same as some player send you message

using chat (ENTER)

30 Change the version number in .exe file. Eng ver = Ger ver + Patch (1.46)

31 Set icons idle peasants and idle mines in Pueblo Town

32 Editor > edit relief > save/load bitmap It doesn't save the names

correctly.

33 In L mode the minus heights are shown in black.

34 When you order cannon to fire grapeshot, it will turn and fire in a

different direction.

35 Lockpoints on the stone after Ctrl+X becomes wild.

36 In the release version the debug .exe file creates a log file.

It constantly increases and fills up you hard disk space

37 In Pissaro missions the command SGPMOVE TO POINT doesn't work

(units often don't attack you)

38 You have a tribe in a random map game. You load a mission and you

have the tribe left. If you order something, the game will crash.

39 Bug with assuming square formation when you place the formation

in stand ground(units rotates when moving)

40 Victory/Defeat conferred more correctly

41 No need to destroy the surrendered player's units and buildings to win

42 Info button works correctly in Internet shell

43 American Conquest and Cossacks shell is divided in two.

--- Additionally this optional MapPatch will change the following ---

For all Missions:

Fixed sound of the burning building

Fixed alert sound

New *.dll file improving connection to master server

Fixed L-mode bug

Save/load bug fixed

Mission texts changed (messages, F1 texts)

Improved AI attacks.

Fixes to campaign 'War Of Independence' for USA and Britain.

- Britain.

Battle of Bunker Hill.

Two bonuses added.

Army of George Washington.

Improved map (mines added).

Siege of Boston and Charleston.

Two bonuses added.

Victory conditions changed.

Battle of New York.

American Conquest Fight Back Patch

Five bonuses added.

Storm of Philadelphia.

Four bonuses added.

Victory conditions changed.

- USA.

Battle of Lexington and Concord.

One bonus added.

Victory conditions changed.

Map improved (mines added).

Battle of Bunker Hill.

Six bonuses added.

General Bourgeon's offensive.

Victory conditions changed.

Map improved (mines added).

French aid.

Five bonuses added.

Battle of Yorktown.

Seven bonuses added.

Victory conditions changed.

Seven Years War.

- Britain.

(Mission 1) Two tribes added. Gold rewarded for their elimination.

(Mission 2) Two tribes behind the. Gold rewarded for the Trade Post.

(Mission 3) Three tribes added. Player's fusiliers get upgraded for capturing or elimination of Native buildings.

- France.

(Mission 1) Four tribes added. Gold rewarded for Trade Post.

(Mission 2) Five tribes added. Resources rewarded for capture.

(Mission 3) Three tribes added.

Revenge of the Mayas

Secret places added

Laying Fort Duquesne's Foundation Stone

AI fixed (not all troops attacked).

c) Timer added:

Tekymse1 (Native Americans)

Impossibility to accomplish the mission fixed

Bug with impossibility to repair the fort fixed

Tekymse1 (USA)

Balance changed

All Columbus missions have secret places added.

Pisarro1

Balance improved.

Pisarro2

Errors fixed (not all Native Americans attacked).

Native American settlements defend themselves.

Buildings carry out fire.

Disembarkation fixed.

Player doesn't lose if reinforcements come.

Pisarro3

Balanced improved.

Impassable areas fixed.

Pikemen idle no more.

Pisarro4

Attack functions fixed.

Pisarro6

False messages fixed.

Main Inca is harder to capture.

American
Running too fast[4]
Like Cossacks, the other title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
To make the game more bearable, make sure to:
  • Go to the game settings.
  • Choose 'Slow Mode'
  • Decrease the 'Game speed' by approximately 10%.
  • Save the settings and go play the game.
If the game is still fast, grab ACClock or CPUGrab.[5][6] If the game reverts back to fast mode, press CTRL+D in-game.

Color issues[edit]

See Rainbow color problems in older games for solutions.

Game doesn't start[edit]

Game doesn't start[7]
If the game doesn't start:
  1. First try deleting the Video folder in the installation folder. Start the game.
  2. If you have one of the 8000 series nvidia graphics cards, or a similar ATI card, and are running Windows XP, download this ddraw.dll and again, place it in the installation folder. Also be sure you've deleted the Video folder as in step 1. Try starting the game again.
  3. If you are running Vista or Windows 7, download dmcr.zip and extract the DMCR.exe into the folder. Try starting the game again. If this doesn't work, and you also have the ddraw.dll in the installation folder from step 2, delete ddraw.dll, and try starting the game again.
    • Antivirus software may think this is a virus, but it assuredly is not.

0% progress in LAN[edit]

LAN loading time[citation needed]
This sometimes happens on Windows XP when with 3 or more players on LAN. Note that this is a workaround for this and not an actual fix.
  • Start your multiplayer game as usual, let all players select their nations, and then click the 'Ready' button. Now choose the game settings.
  • You will see it still sits on 0% or starts going up very, very slowly, don't panic, press Alt+Tab to go to desktop, wait a second and then go back in the game and you will see it has progressed, again Alt+Tab out of the game, wait a second and go back into the game, again it will have progressed.
  • Keep doing this until it reaches 100%, then click begin game and there you have it! It can take around 4-5 minutes, sometimes you can stay on desktop for a couple of minutes and then go back into game if it hasn't progressed.

Mouse doesn't work[edit]

Mouse doesn't work[citation needed]
This kind of issue manifests itself on laptops using Intel Core i3/i5/i7 CPUs, and Nvidia GPUs through Optimus technology. A workaround is possible, though not guaranteed to work.
  • Try fixing this with this tutorial originally intended for Red Alert 2.

Other information[edit]

AI Pack[edit]

An attempt to improve AI in the game for England, France, Spain, USA, Maya and Iroquois. The main work is on larger city with higher population for a more satisfied battle after a long peacetime. It is only for land battle - the water AI was untouched.
May break AI in multiplayer games.

Other downloads

Other information[edit]

API[edit]

Executable32-bit64-bitNotes
Windows

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)982000, ME, XP
Processor (CPU)Intel Pentium II 450 MHz
System memory (RAM)64 MB
Hard disk drive (HDD)1.3 GB
Video card (GPU) 8 MB of VRAM
DirectX 8.1 compatible
Other12x CD-ROM drive

Notes

  1. SafeDisc retail DRMdoes not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.02.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata//115210/ in addition to or instead of this directory. The app ID (115210) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Using American Conquest on Windows8!!! • Mastersofthefield (retrieved)
  4. GOG.com Forums - What to do when the game runs too fast
  5. The New and Improved Way to Control Game Speed! • Mastersofthefield (retrieved)
  6. Another way to control Game Speed • Mastersofthefield (retrieved)
  7. American Conquest - Solutions if the game doesn't start. • Mastersofthefield (retrieved)

American Conquest v1.46 Map Patch (European)

Here is the patch that adds fixes to update your American Conquest to v1.46. This Map version includes new features added to current maps!

American Conquest - MapPatch 1.46

With this patch your existing version of American Conquest will be

updated to version 1.46. This patch contains all fixes of the patch

1.45u. This optional MapPatch additionally contains numerous

reworked maps and mission changes (see below).

Additionally a new folder ('TechTrees') is created in the installation

directory containing graphical overviews of the tech trees for each

nation.

Important note for online gaming: If you install this patch and create

an account at the AC internet server you can only access the

server with this patch (1.46) installed. If you reinstall the game

you will also have to apply patch 1.46 again.

After successfully installing the patch the following issues will be

changed:

1 Player doesn't see how many friendly units are inside of the building

(?/10) when he uses the same color as the another player

(they play in team) and when he has an ally (possibly).

2 Make the dead boat always on ground.

3 When pressing Alt+F4, it offers you to send the Bug Report.

4 When holding Ctrl + right click on a not finished mine, the peasants

move inside.

5 When you place the cursor on the building and order peasants to

move they will go to chop wood if there is a tree behind the building.

6 When you order the cannon to move with attack and shoot far, it will

move for a while and then fire (Prepare_move, move, unPrepare_move,

(Must be prepare for shoot) Shoot). No animation for preparing to fire.

7 The cannon is near the enemy units. You disable its attack and order

to fire at the distant unit. However, it will fire grapeshot!

8 To the left and right of the L-mode there are no textures and patterns.

9 You play the random map game with the red AI. Then you launch a

mission and the computer controls your units.

10 After loading the game the tribes are not shown after you press (I),

although you have them.

11 Bring along the Diplomacy window and switch (U) mode thru the

M menu. The text overlaps.

12 You have tribes. Then you load the map without your tribes, go to

the Diplomacy mode and the game crashes.

13 You receive points for dismounting teepee.

14 Wrong ping position in the Historical Battle menu.

15 Chat is short in Historical Battles.

16 The Diptext.txt says: {You have to pay us : %S}. In the game it

says {... pay us : GOLD:2000} (GOLD)also written in all version

regardless of the language version

17 Formation reloading was shown with the red bar.

18 The neutrals lock the mine building (you cant build building if there

is animal or some tribe near)

19 It happens often that an enemy units go onto a building Rectangle

(box which shows where is building) and you can place the sward

icon on this unit (can't attack).

20 When formation is in stand ground mode there is a white bar moving

on the bottom of the formation icon and then disappearing. Make it

stay there after it is full.

21 UPSTATCVERO is not displayed. (Aztec upgrade in shipyard)

22 Error. You can finish the game after a player got disconnected (Internet)

23 You send 5 peasants to build a mine. Three of them come first, finish

the mine and move in. The rest come later and won't move in.

24 Ships lose HP.

25 X doesn't close (U) menu.

26 Make the credits appear after 1 minute rather than 30 sec.

27 When you select the mine, the deposits are highlighted. The mine should

not be highlighted.

28 Historical Battles, possibility to play thru GSC server.

29 Make the timer show up after you press (I) in missions. Or better

show the timer over the mini-map (how many ticks left) (the timer

will be shown as HINT the same as some player send you message

using chat (ENTER)

30 Change the version number in .exe file. Eng ver = Ger ver + Patch (1.46)

31 Set icons idle peasants and idle mines in Pueblo Town

32 Editor > edit relief > save/load bitmap It doesn't save the names

correctly.

33 In L mode the minus heights are shown in black.

34 When you order cannon to fire grapeshot, it will turn and fire in a

different direction.

35 Lockpoints on the stone after Ctrl+X becomes wild.

36 In the release version the debug .exe file creates a log file.

It constantly increases and fills up you hard disk space

37 In Pissaro missions the command SGPMOVE TO POINT doesn't work

(units often don't attack you)

38 You have a tribe in a random map game. You load a mission and you

have the tribe left. If you order something, the game will crash.

39 Bug with assuming square formation when you place the formation

in stand ground(units rotates when moving)

40 Victory/Defeat conferred more correctly

41 No need to destroy the surrendered player's units and buildings to win

42 Info button works correctly in Internet shell

43 American Conquest and Cossacks shell is divided in two.

--- Additionally this optional MapPatch will change the following ---

For all Missions:

Fixed sound of the burning building

Fixed alert sound

New *.dll file improving connection to master server

Fixed L-mode bug

Save/load bug fixed

Mission texts changed (messages, F1 texts)

Improved AI attacks.

Fixes to campaign 'War Of Independence' for USA and Britain.

- Britain.

Battle of Bunker Hill.

Two bonuses added.

Army of George Washington.

Improved map (mines added).

Siege of Boston and Charleston.

Two bonuses added.

Victory conditions changed.

Battle of New York.

American Conquest Fight Back Patch

Five bonuses added.

Storm of Philadelphia.

Four bonuses added.

Victory conditions changed.

- USA.

Battle of Lexington and Concord.

One bonus added.

Victory conditions changed.

Map improved (mines added).

Battle of Bunker Hill.

Six bonuses added.

General Bourgeon's offensive.

Victory conditions changed.

Map improved (mines added).

French aid.

Five bonuses added.

Battle of Yorktown.

Seven bonuses added.

Victory conditions changed.

Seven Years War.

- Britain.

(Mission 1) Two tribes added. Gold rewarded for their elimination.

(Mission 2) Two tribes behind the. Gold rewarded for the Trade Post.

(Mission 3) Three tribes added. Player's fusiliers get upgraded for capturing or elimination of Native buildings.

- France.

(Mission 1) Four tribes added. Gold rewarded for Trade Post.

(Mission 2) Five tribes added. Resources rewarded for capture.

(Mission 3) Three tribes added.

Revenge of the Mayas

Secret places added

Laying Fort Duquesne's Foundation Stone

AI fixed (not all troops attacked).

c) Timer added:

Tekymse1 (Native Americans)

Impossibility to accomplish the mission fixed

Bug with impossibility to repair the fort fixed

Tekymse1 (USA)

Balance changed

All Columbus missions have secret places added.

Pisarro1

Balance improved.

Pisarro2

Errors fixed (not all Native Americans attacked).

Native American settlements defend themselves.

Buildings carry out fire.

Disembarkation fixed.

Player doesn't lose if reinforcements come.

Pisarro3

Balanced improved.

Impassable areas fixed.

Pikemen idle no more.

Pisarro4

Attack functions fixed.

Pisarro6

False messages fixed.

Main Inca is harder to capture.

Black Screen On Start? :: American Conquest - Fight Back ...

Pisarro7

See Full List On Pcgamingwiki.com

New attack functions for Native Americans.

American Conquest: Fight Back On Steam

Bugs with repeated attacks and infinite troop production fixed.





broken image